Topics |
Author |
Replies |
Views |
Last post |
Announcements |
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- Forum Rules -
[ Go to page: 1, 2 ]
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Duh102 |
15 |
1446867 |
Mon Apr 25, 2011 12:10 am
TheLastBanana
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Topics |
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Error message
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4zK |
3 |
6337 |
Sun Jan 08, 2017 1:33 pm
4zK
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Lua on bunker modules
|
Asklar |
3 |
5793 |
Sun Jan 08, 2017 2:39 am
Asklar
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Stuck on how to modify reloading
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Afebrile |
1 |
4356 |
Wed Dec 21, 2016 4:38 am
RandomCoderZ
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Number of actors in a radius
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omegadrace |
2 |
4812 |
Thu Dec 08, 2016 4:38 pm
omegadrace
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Don't hit own team
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Hoovytaurus |
4 |
5281 |
Tue Dec 06, 2016 7:26 pm
Hoovytaurus
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[Solved] Adding money/gold using Lua
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nomnum |
2 |
4556 |
Mon Dec 05, 2016 4:58 am
nomnum
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Need some lua to actor (LaserHead)
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Punisher |
1 |
4857 |
Mon Jul 18, 2016 11:05 pm
Osek
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Unknown Crash Cause
|
Osek |
3 |
5346 |
Fri Jul 15, 2016 10:52 pm
Bad Boy
|
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Changing a gun's frame with lua
[ Go to page: 1, 2 ]
|
Hoovytaurus |
20 |
15364 |
Sun Jun 19, 2016 3:48 pm
Hoovytaurus
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Changing SupportOffset with LUA?
|
Magmacow358 |
1 |
4157 |
Fri Jun 10, 2016 4:05 pm
4zK
|
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Call a function on reload
|
WobbaWoo |
4 |
6637 |
Tue Nov 03, 2015 9:43 am
Abdul Alhazred
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Auto heal in b27
|
johiah |
5 |
7159 |
Tue Oct 27, 2015 12:18 pm
johiah
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Random Head
|
SnowMonster20 |
7 |
8127 |
Sat Aug 15, 2015 8:54 pm
SnowMonster20
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High Explosive ammo from scratch
|
Galacticruler |
4 |
6907 |
Sat Aug 15, 2015 8:50 pm
SnowMonster20
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Actor movement
|
MaxShadow |
0 |
13964 |
Wed Aug 12, 2015 5:44 pm
MaxShadow
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Forcing the AI to go full auto [SOLVED]
|
Visage |
3 |
6706 |
Thu Jun 11, 2015 8:04 pm
TheLastBanana
|
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Complex Target Designator Launcher with Multiple Designators
|
Galahir950 |
13 |
11164 |
Thu May 21, 2015 12:05 am
Galahir950
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Script Dump
|
Arcalane |
0 |
12523 |
Fri May 15, 2015 2:11 am
Arcalane
|
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Summon AHuman on your team?
|
RandomCoderZ |
8 |
8850 |
Mon Feb 02, 2015 5:20 pm
clunatic
|
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Rays and distances: a hover drone
|
4zK |
9 |
10529 |
Tue Nov 25, 2014 7:13 pm
clunatic
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Throwable Scanner (TDExplosive)
|
mckryall |
2 |
5686 |
Wed Nov 12, 2014 4:40 pm
mckryall
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AHuman Weapon Restrictions
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Arcalane |
5 |
6868 |
Wed Nov 12, 2014 2:39 pm
Arcalane
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Have MOSRotatings immediately draw to terrain?
|
Corpsey |
2 |
5107 |
Fri Nov 07, 2014 8:04 pm
Corpsey
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Drop Pod AI/Scripting
|
Arcalane |
5 |
7023 |
Fri Oct 31, 2014 10:10 pm
Arcalane
|
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Damage-over-Time Effects?
|
Arcalane |
6 |
8090 |
Mon Oct 20, 2014 1:08 am
Asklar
|
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Phezel Framework (Object communication solution)(WIP)
|
phezel |
5 |
8174 |
Thu Oct 09, 2014 8:19 pm
phezel
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CreateActor ID Problem (ID 255)(Solved)
|
phezel |
3 |
6144 |
Thu Oct 09, 2014 6:07 pm
phezel
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Homing Pixels
|
4zK |
11 |
10130 |
Sun Aug 24, 2014 8:29 pm
4zK
|
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SceneEditorGUI *Solved*
|
Bad Boy |
1 |
4748 |
Thu Jul 10, 2014 4:19 am
Bad Boy
|
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Script can't detect the magazine
|
ATOS Productions |
1 |
4966 |
Fri Jun 27, 2014 6:41 pm
Bad Boy
|
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Control over MOPixels
[ Go to page: 1, 2 ]
|
EditorRUS |
21 |
17841 |
Sun Jun 01, 2014 2:16 am
clunatic
|
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Spawning actors
|
4zK |
3 |
5745 |
Thu May 29, 2014 2:52 pm
clunatic
|
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Lua documentation updated for B30
|
Abdul Alhazred |
3 |
5982 |
Thu May 15, 2014 6:18 pm
Abdul Alhazred
|
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Table Tutorial
|
Bad Boy |
2 |
6259 |
Mon May 12, 2014 2:47 am
Sims_Doc
|
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Noob Question Modding how is it done?
|
Sims_Doc |
1 |
5252 |
Sun May 11, 2014 5:01 am
Duh102
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[Help needed] Weapon randomising and some other questions
|
ATOS Productions |
3 |
6259 |
Mon May 05, 2014 10:32 am
ATOS Productions
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Finding the type of an object searching through the modules
|
Asklar |
11 |
8990 |
Sun May 04, 2014 7:45 pm
Bad Boy
|
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Changing reloading speed of a weapon
|
Asklar |
9 |
9289 |
Thu Apr 17, 2014 4:38 pm
Asklar
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Interval Empty
|
Coops |
3 |
5967 |
Wed Apr 16, 2014 5:38 am
Coops
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attachment frame based on parent parts frame
|
Arkblade |
14 |
11293 |
Sun Apr 06, 2014 7:51 pm
Asklar
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