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Sanguelac
http://forums.datarealms.com/viewtopic.php?f=24&t=10969
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Author:  digitalstick [ Thu May 15, 2008 9:49 pm ]
Post subject:  Re: Maginot

horray for history!
shouldnt there be a fortified line?

Author:  The Fat Sand Rat [ Thu May 15, 2008 11:06 pm ]
Post subject:  Re: Maginot

digitalstick wrote:
horray for history!
shouldnt there be a fortified line?

Well, fortified lines are useless because the enemy ships troops from space.
That's the one good thing about the title- it's appropriate. Like the French version, the line doesn't help because the enemy goes around/over the line with no consideration for ze cigarette breaks. Although you could do it with a massive base reaching up to the sky on half of the map...

Author:  digitalstick [ Fri May 16, 2008 10:50 pm ]
Post subject:  Re: Maginot

well ifya wanna call it maginot....
its gotta be a line

me tinks im gonna make a line and post it in this thread just for the hell of it

lol the Germans used common sense to defeat their enemies
no over thinking there :-o

Author:  The Fat Sand Rat [ Sat May 17, 2008 3:39 am ]
Post subject:  Re: Maginot

digitalstick wrote:
well ifya wanna call it maginot....
its gotta be a line

me tinks im gonna make a line and post it in this thread just for the hell of it

lol the Germans used common sense to defeat their enemies
no over thinking there :-o

More like the French didn't.
"Aw haw! We will keep out ze Allemandaise wiz ze long vall! Zey vill not go around, so ♥♥♥♥ ze pivoting guns and secondary lines of defense, I need a smoke!"

Author:  purple [ Mon Aug 25, 2008 4:27 am ]
Post subject:  Re: Sanguelac

I've changed the name of the scene so it doesn't interfere with the new campaign level.

Author:  Omni [ Mon Aug 25, 2008 7:56 am ]
Post subject:  Re: Sanguelac

purple wrote:
I've changed the name of the scene so it doesn't interfere with the new campaign level.

Good idea.

Hmm... if you haven't already, you might try including the vertical door in your new rte. I could make another addon rte with the vertical door that has the proper name, but it seems silly to provide a fix of a mod of a mod that is really just more of the same content. More downloads for people to deal with too.

Oh, and have you considered turning this into a proper Lua mission? :grin:

Author:  purple [ Mon Aug 25, 2008 8:02 am ]
Post subject:  Re: Sanguelac

I have thought about it but I don't know anything about lua.

Author:  Foa [ Mon Aug 25, 2008 9:12 am ]
Post subject:  Re: Sanguelac

purple wrote:
I have thought about it but I don't know anything about lua.

Learn from the Lua Scripting SubForums, and the Missions ( Vanilla and user made ) .

Author:  Omni [ Mon Aug 25, 2008 10:26 am ]
Post subject:  Re: Sanguelac

purple wrote:
I have thought about it but I don't know anything about lua.

If all you're making is a custom activities type thing, it's mostly just copy and paste with a little bit of tweaking. Place a couple landing zones and tell the dropships what to do and bam, mission. The new Maginot mission has just about everything you need. The worst part is just sifting through the lines of code, which isn't that bad once you get used to it.

Author:  Jackzon47 [ Mon Aug 25, 2008 2:05 pm ]
Post subject:  Re: Sanguelac

An Enemy Clone tried to make Love to the Door, But It Epicly CRUSHED IT INTO THE WALL!!1!


Epic. Make a Tower of solid doors

Author:  Electroclan [ Wed Aug 27, 2008 1:43 am ]
Post subject:  Re: Sanguelac

I don't know what b21 did, but the door gibs are now soft and squishy.. and they sometimes freeze in place.

Author:  Foa [ Wed Aug 27, 2008 1:59 am ]
Post subject:  Re: Sanguelac

Electroclan wrote:
I don't know what b21 did, but the door gibs are now soft and squishy.. and they sometimes freeze in place.

The door gibs are squishy obviously because, damaged metal is weak.

And the gibs freeze in place since if a motor door broke it'd be stuck in place.

Author:  The Fat Sand Rat [ Wed Aug 27, 2008 2:05 am ]
Post subject:  Re: Sanguelac

Foa wrote:
Electroclan wrote:
I don't know what b21 did, but the door gibs are now soft and squishy.. and they sometimes freeze in place.

The door gibs are squishy obviously because, damaged metal is weak.

And the gibs freeze in place since if a motor door broke it'd be stuck in place.

This Is Totally True!! If You Shoot A cAr in One Spot, It Becomes Really Weak All Over!
You're really dumb. Really really dumb.
Unneeded flaming.
Metal was made softer so that dropship gibs don't stack.
And the gibs probably have a lower rest threshold.

Author:  purple [ Wed Aug 27, 2008 2:33 am ]
Post subject:  Re: Sanguelac

The door gibs freezing in place is a problem with b21. Check it yourself on the vanilla doors.

If the door is in motion when it's broken, meaning not fully closed or open, the gibs act normally.

Author:  Electroclan [ Wed Aug 27, 2008 3:19 am ]
Post subject:  Re: Sanguelac

It's odd because I gave the gibs high mass and reinforced concrete material.

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