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CC: An Interactive History
http://forums.datarealms.com/viewtopic.php?f=4&t=10850
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Author:  MaximDude [ Thu Aug 27, 2009 3:01 pm ]
Post subject:  Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIX

Hyperkultra wrote:
Which build did rockets start gibbing? I wanna try things out before that, and see "A rocket get shot full of holes and smash through the map like the fist of an angry god."


If i'm not mistaken, it was when glows were introduced into CC... So either build 14 or 15-18 (Which were basically 3 builds of bug fixes released within 48 hours or so).

Go for anything before (Including) B13.

Author:  Dragon239 [ Thu Sep 03, 2009 2:26 am ]
Post subject:  Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIX

Well I'm playing B14 at the moment and wow everything dies easy. The rockets aren't gibbing though. My friend is on B18 and he is saying the rockets aren't gibbing either. So B18 for non-gibbing rockets?

Author:  Repox [ Sun Sep 06, 2009 7:52 am ]
Post subject:  Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIX

19+ is when craft started to gib.

Author:  Wckdneer [ Thu Oct 15, 2009 1:56 pm ]
Post subject:  Re: CC: An Interactive History

Yeah, ive played more then 7 hours on one end on build 9... yes build 9. I think that was the first build where rockets didnt have to be flown back with gold, but instead you get instant gold.

Does anybody have any Build 9 compatible mods? I'd love to have some. I could make some simple ones myself but eh..

I remember making a "concrete sprayer" so we could wall up the brains (Faster then the original concrete gun, basically just buff up rate of fire and reload times :P), and then have 99999999999 gold. And just start attacking eachother, not the brain. After 7 hours; you do not want to know what the map looks like! (THE FLOOR IS MADE OF DEAD ROCKETS!!!!)

yeah, wtb build 9 mods :P

Author:  Creeding [ Sun Oct 25, 2009 12:08 pm ]
Post subject:  Re: CC: An Interactive History

Whats all the hoo-haa about B9 anyways?

Author:  FoiL [ Thu Sep 30, 2010 10:10 pm ]
Post subject:  Re: CC: An Interactive History

Massive necro, but is there a way to change b14's activities?

Author:  Grif [ Fri Oct 01, 2010 12:01 am ]
Post subject:  Re: CC: An Interactive History

Nope.

Author:  Major [ Thu Oct 07, 2010 11:27 pm ]
Post subject:  Re: CC: An Interactive History

Which is the last free build?
I wanna be able to play infinite matches as close to the quality of B23 as possible before the end of the year (which is when I buy the game.)

Author:  JacenHanLovesLegos [ Thu Oct 07, 2010 11:54 pm ]
Post subject:  Re: CC: An Interactive History

Major wrote:
Which is the last free build?
I wanna be able to play infinite matches as close to the quality of B23 as possible before the end of the year (which is when I buy the game.)


It may be B24 by then. :D

Author:  Duh102 [ Fri Oct 08, 2010 12:57 am ]
Post subject:  Re: CC: An Interactive History

I think b18. There were quite a lot of changes between then and now though.

Author:  JacenHanLovesLegos [ Tue Nov 16, 2010 11:50 pm ]
Post subject:  Re: CC: An Interactive History

A bit of a bump, but is it normal for B15 to crash after a while? Or is it just me.

Author:  TorrentHKU [ Wed Nov 17, 2010 1:05 am ]
Post subject:  Re: CC: An Interactive History

I know it is for B22, but I don't know about anything before then.

Author:  CaveCricket48 [ Wed Nov 17, 2010 2:22 am ]
Post subject:  Re: CC: An Interactive History

JacenHanLovesLegos wrote:
A bit of a bump, but is it normal for B15 to crash after a while? Or is it just me.

Build 17 is pretty much bug-free build 15. 18 is when glows are introduced, I think.

Author:  JacenHanLovesLegos [ Wed Nov 17, 2010 2:56 pm ]
Post subject:  Re: CC: An Interactive History

Alright. Thanks! I really love the builds where you can hold off an entire skirmish with a robot and a flak cannon.

Author:  bioemerl [ Mon Jan 03, 2011 5:47 am ]
Post subject:  Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22]

Grif wrote:
Whee, some of the DIRT builds have been added.


where?

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