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 Total Conversion Contest 1 | Voting 

Which mod is best?
Poll ended at Mon Sep 28, 2009 1:12 am
The Reject - BlocksFromAbove.rte 70%  70%  [ 58 ]
ROBOT V ROBOT - RobotVRobot.rte 19%  19%  [ 16 ]
Tradestar Defense - TradestarDefense.rte 11%  11%  [ 9 ]
Total votes : 83

 Total Conversion Contest 1 | Voting 
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Post Re: Total Conversion Contest 1 | Voting
The game of blocks falling from the sky has been around forever.
The game of shooting stuff before it hits some other stuff has been around forever.
The game of robots shooting at other robots and then exploding has been around forever.
I don't think any of these have any more originality over one another.


Thu Sep 24, 2009 2:19 am
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Post Re: Total Conversion Contest 1 | Voting
TheLastBanana wrote:
The game of blocks falling from the sky has been around forever.
The game of shooting stuff before it hits some other stuff has been around forever.
The game of robots shooting at other robots and then exploding has been around forever.
I don't think any of these have any more originality over one another.


The game of avoiding the blocks that fall from the sky has been around almost forever.
The rest have been forever. falling blocks game wins the originality because its the least unoriginal.


Thu Sep 24, 2009 7:27 am
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Post Re: Total Conversion Contest 1 | Voting
I do enjoy that this thread got significantly more vote-age than any of the other contest threads.

If nothing else the original idea was a success.


Thu Sep 24, 2009 7:35 am
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Post Re: Total Conversion Contest 1 | Voting
Miles_T3hR4t wrote:
TheLastBanana wrote:
The game of blocks falling from the sky has been around forever.
The game of shooting stuff before it hits some other stuff has been around forever.
The game of robots shooting at other robots and then exploding has been around forever.
I don't think any of these have any more originality over one another.


The game of avoiding the blocks that fall from the sky has been around almost forever.
The rest have been forever. falling blocks game wins the originality because its the least unoriginal.

Besides, falling blocks from the sky is not the same as falling blocks from the sky with both your legs lost.

It does presents a (at least slightly) new experience.


Thu Sep 24, 2009 9:28 am
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Post Re: Total Conversion Contest 1 | Voting
Grif wrote:
If nothing else the original idea was a success.

hell yes
looks like reject won by a shitton though.


Thu Sep 24, 2009 10:26 am
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Post Re: Total Conversion Contest 1 | Voting
Geti wrote:
looks like XYZ won by a crap though.

Like every contest so far, one contestant wins by a landslide (>50%) :D


Thu Sep 24, 2009 1:52 pm
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Post Re: Total Conversion Contest 1 | Voting
aside from the first one, if i remember correctly.


Fri Sep 25, 2009 12:00 am
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Post Re: Total Conversion Contest 1 | Voting
True, it was 21%, but the others were 5 and 6%, with a few over 10. Still a comparative landslide.


Fri Sep 25, 2009 12:02 am
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Post Re: Total Conversion Contest 1 | Voting
Robot Vs Robot was actually really fun (in my opinion) and it'd be really great for multiplayer, though perhaps with multiple resolution support.

The Reject was interesting, probably the most different from traditional CC gameplay, and decently fun. While the idea isn't original, it's implemented quite well.

Tradestar Defense was, honestly, beset by rather horrible collision issues.

Xextredge contains so much hacky ♥♥♥♥ that I'd love to make available to the rest of you, and will soonish. But uh, for a month long contest I'm really impressed with all the entries.

My personal favorite aspects (from a technical standpoint) are the pseudo-HUD in TD and the difficulty selection in The Reject.


Fri Sep 25, 2009 12:52 am
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Post Re: Total Conversion Contest 1 | Voting
Reject wins my vote.
Tradestar defense wouldn't run, and Robot v. Robot was good, but not nearly as entertaining as the reject.


Fri Sep 25, 2009 1:12 am
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Post Re: Total Conversion Contest 1 | Voting
Grif wrote:
Robot Vs Robot was actually really fun (in my opinion) and it'd be really great for multiplayer, though perhaps with multiple resolution support.

The Reject was interesting, probably the most different from traditional CC gameplay, and decently fun. While the idea isn't original, it's implemented quite well.

Tradestar Defense was, honestly, beset by rather horrible collision issues.

Xextredge contains so much hacky crap that I'd love to make available to the rest of you, and will soonish. But uh, for a month long contest I'm really impressed with all the entries.

My personal favorite aspects (from a technical standpoint) are the pseudo-HUD in TD and the difficulty selection in The Reject.


where was your entry Grif?


Fri Sep 25, 2009 4:07 am
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Post Re: Total Conversion Contest 1 | Voting
He didn't have an entry. Neither did lafe. Read the topic.


Fri Sep 25, 2009 4:08 am
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Post Re: Total Conversion Contest 1 | Voting
TheLastBanana wrote:
He didn't have an entry. Neither did lafe. Read the topic.

i know he didnt have one. I was asking him in the sense of "why didnt you?" or "what happened to yours?"


Fri Sep 25, 2009 3:48 pm
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Post Re: Total Conversion Contest 1 | Voting
Scope0 wrote:
TheLastBanana wrote:
He didn't have an entry. Neither did lafe. Read the topic.

i know he didnt have one. I was asking him in the sense of "why didnt you?" or "what happened to yours?"
Alright: He didn't have an entry because he got lazy and never started. Supposedly. Also, that was in the thread as well, so TLB's point still stands.


Fri Sep 25, 2009 4:22 pm
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Post Re: Total Conversion Contest 1 | Voting
Xextredge is his entry. It's so awesome, it will break the rules of the world.


Fri Sep 25, 2009 8:39 pm
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