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 Base Defense [B22 Only] 
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Joined: Fri Nov 16, 2007 6:32 pm
Posts: 211
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Post Re: Base Defense (Update: Ceiling Turret)
I've been using the mines and alarms for a while, I will certainly download this addition.


Mon Sep 15, 2008 4:02 am
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Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
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Post Re: Base Defense (Update: Ceiling Turret)
i like the look of these with the dummy brain, cool.
ill DL later, maybe.


Mon Sep 15, 2008 7:19 am
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Joined: Wed Nov 21, 2007 7:49 pm
Posts: 189
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Post Re: Base Defense (Update: Ceiling Turret)
Soon I may add another that fires fire straight down. Anybody want anything else?


Tue Sep 16, 2008 12:43 am
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Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Base Defense (Update: Ceiling Turret)
Honestly, I wanted to ask for a siren that looped a little more seamlessly. This one's just a tad annoying because of it.


Tue Sep 16, 2008 1:08 am
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Joined: Fri Jun 15, 2007 6:47 am
Posts: 430
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Post Re: Base Defense (Update: Ceiling Turret)
i have alot of other turrets that i can use at my dispense but this one is small, packs a punch and you hardly notice it (in a good way). Dl'd. just i would like for it to camouflage with the grey bunker tiles. was an body else thinking that?


Tue Sep 16, 2008 4:52 am
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Joined: Sat Jan 05, 2008 10:22 pm
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Post Re: Base Defense (Update: Ceiling Turret)
Nice turrent. I was getting annoyed with only 2 shots though, so I raised it.

But good mod!


Sun Sep 21, 2008 4:30 pm
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Joined: Wed Nov 21, 2007 7:49 pm
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Post Re: Base Defense (Update: Ceiling Turret)
Minor update, added gibs to the turret. Will work on fire-shooter soon :D


Sat Sep 27, 2008 2:41 pm
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Joined: Mon Apr 28, 2008 1:35 am
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Post Re: Base Defense (Update: Gibs :O)
You should make the base alarms and mines non selectable, or at least hide their health meters. Otherwise I enjoy using these, they really are helpful


Sat Sep 27, 2008 8:29 pm
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Joined: Wed Nov 21, 2007 7:49 pm
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Post Re: Base Defense (Update: Gibs :O)
Aspect wrote:
You should make the base alarms and mines non selectable, or at least hide their health meters. Otherwise I enjoy using these, they really are helpful

Why?


Sat Sep 27, 2008 10:07 pm
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Joined: Mon Apr 28, 2008 1:35 am
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Post Re: Base Defense (Update: Gibs :O)
It doesn't seem to me to be important enough to warrant a health meter, and having to switch through it to get to my actual units can be irritating at times, especially if I have multiple of them.


Sun Sep 28, 2008 12:27 am
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Joined: Wed Nov 21, 2007 7:49 pm
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Post Re: Base Defense (Update: Gibs :O)
Aspect wrote:
It doesn't seem to me to be important enough to warrant a health meter, and having to switch through it to get to my actual units can be irritating at times, especially if I have multiple of them.

Well, making them un-selectable would be 10x more annoying because it would go off constantly, and I don't see the point in not having health. You can make those changes to it if you really want.


Sun Sep 28, 2008 12:41 am
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Joined: Wed Nov 21, 2007 7:49 pm
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Post Re: Base Defense (Update: Flame Turret [9/29])
I added the final installment, the flame turret. Basically a short-range ceiling turret.


Tue Sep 30, 2008 12:31 am
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: Base Defense (Update: Flame Turret [9/29])
the effects on the flame turret look like crap, make your own.


Tue Sep 30, 2008 10:31 am
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Joined: Wed Jul 18, 2007 10:19 am
Posts: 142
Location: Somewhere being an dumbass.
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Post Re: Base Defense (Update: Flame Turret [9/29])
These look promising.
Will download.


Wed Oct 01, 2008 3:14 am
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Joined: Wed Nov 21, 2007 7:49 pm
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Post Re: Base Defense (Update: Depthcharge) [B22 compatible]
Update! Added depthcharges :3

I think they're pretty rad myself :D

Gifs would be very much appreciated if anyone would bother!


Mon Nov 24, 2008 12:01 am
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