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 Base Defense [B22 Only] 
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Base Defense (Update: Depthcharge) [B22 compatible]
NickFury666 wrote:
jangorulz wrote:
Is it possible for me to change the sound file into the penut butter jelly time for the siren?

Yes.

Terrible idea, but yes.

I won't be playing with you any time soon.


Sat Nov 29, 2008 4:20 am
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Post Re: Base Defense (Update: Depthcharge) [B22 compatible]
Foa wrote:
I won't be playing with you any time soon.

What is that supposed to mean?


Sat Nov 29, 2008 4:45 am
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Post Re: Base Defense (Update: Depthcharge) [B22 compatible]
jangorulz wrote:
Is it possible for me to change the sound file into the penut butter jelly time for the siren?

The sound quality would probabily get raped, unless you use OGG.


Sat Nov 29, 2008 4:54 am
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Post Re: Base Defense (Update: Depthcharge) [B22 compatible]
I was thinking that... DAMNIT, Cant you make a siren thats awesomer, the siren atm gets on my nervs a bit...... Mabye a really random siren :D


Sun Nov 30, 2008 8:48 am
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Post Re: Base Defense (Update: Depthcharge) [B22 compatible]
jangorulz wrote:
I was thinking that... DAMNIT, Cant you make a siren thats awesomer, the siren atm gets on my nervs a bit...... Mabye a really random siren :D

Find me a better alarm in .wav format.


Sun Nov 30, 2008 11:41 pm
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Post Re: Base Defense (Update: Depthcharge) [B22 compatible]
jangorulz wrote:
I was thinking that... DAMNIT, Cant you make a siren thats awesomer, the siren atm gets on my nervs a bit...... Mabye a really random siren :D

A real one.
Not that PB&J crap.


Sun Nov 30, 2008 11:54 pm
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Post Re: Base Defense (Update: Depthcharge) [B22 compatible]
Mabye a tornado siren?


Mon Dec 01, 2008 5:02 am
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Post Re: Base Defense (Update: Depthcharge) [B22 compatible]
Update:

- New Mine design
- Lighter Depthcharges
- Tweaked flame turret
- New OP


Fri Dec 05, 2008 4:53 am
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Post Re: Base Defense [B22 Only]
4:08 PM - Kilgannon: get and post plz :V
Done
:U


Sat Dec 06, 2008 11:09 pm
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Post Re: Base Defense [B22 Only]
W0w00t wrote:
4:08 PM - Kilgannon: get and post plz :V
Done
:U

SHAMELESS BUMP REQUEST


Sat Dec 06, 2008 11:28 pm
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Post Re: Base Defense [B22 Only]
SUGGESTION:
give the alarm some what of a del.... I can do it nevermind.
...
I'll continue, ...delay so the alarm doesn't play over itself, I'd prefer a BEEP-BEEP-BEEP-BEEP over a BEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!! anyday.

One thing I can't do:
Make the alarm killable, even when it's health reaches 0 it just bleeds and bleeds and bleeds and bleeds! AI keep shooting at it when they pass also. I don't like a base full off black pixels which melt in a single touch, dead bodies maybe but not black melting pixels!


Wed Dec 10, 2008 5:00 am
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Post Re: Base Defense [B22 Only]
YoshiX wrote:
SUGGESTION:
give the alarm some what of a del.... I can do it nevermind.
...
I'll continue, ...delay so the alarm doesn't play over itself, I'd prefer a BEEP-BEEP-BEEP-BEEP over a BEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!! anyday.

One thing I can't do:
Make the alarm killable, even when it's health reaches 0 it just bleeds and bleeds and bleeds and bleeds! AI keep shooting at it when they pass also. I don't like a base full off black pixels which melt in a single touch, dead bodies maybe but not black melting pixels!

Damn, I thought I fixed that. Will do now :v


Thu Dec 11, 2008 1:10 am
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Post Re: Base Defense [B22 Only]
Update, minor alarm fixes :D


Thu Dec 11, 2008 1:31 am
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Post Re: Base Defense [B22 Only]
innovative use of anti gravity.

hopefully when Lua can be used for devices you can make thrusters on all 8 sides to mimic the lockheed martian's new missile interceptor.


Thu Dec 11, 2008 2:05 am
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Post Re: Base Defense [B22 Only]
they do something even more annoying now D:!
you know the servo sound effect? after an alarm has been activated by something then it keeps trying to move so you hear this almost constant ZZZZZZZZZ sound and it gets amazingly annoying, just letting you know!


Thu Dec 11, 2008 2:48 am
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