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 Tek Troopers - Updated 9/29/2012 - CC 1.0 
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Joined: Thu Dec 04, 2008 3:18 pm
Posts: 25
Location: The Ether
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Post Re: Tek Troopers - Final - B22
I'm not sure what went wrong for you fellows with the bugging issue. I've been playing with this mod since October-ish when you had to re-org the folders to get the mod to work. Since then, I haven't experienced any of the aforementioned problems in any of the iterations, like the game crashing, buggy sprites or anything else. In fact that's partly the reason that I love this mod so much, you get raw power, amusing, powerful robot/cybermen (inb4 Doctor Who gentleman) and good offsets (excusing the BFL), with great sprites thrown in at no additional price.

Personally, if it hasn't become clear already, I ƒucking love this mod.


Sun Feb 01, 2009 8:14 pm
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Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
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Post Re: Tek Troopers - Final - B22
Hey, you can't please em all.

About the bug issues: I have absolutely no bugs whatsoever, so its not my mods fault, it's you.



In other news:
Next project: SRC Mega Crab
Should look something like this when it's done.
Image


Sun Feb 01, 2009 8:34 pm
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Joined: Fri Oct 10, 2008 12:39 pm
Posts: 111
Location: Finland, where else?
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Post Re: Tek Troopers - Final - B22
Glowy laser-shooting robots with rape weapons are not common on my menu,
but these impressed me, and i cant tell how much fun i had raping people with the Lightning gunMKIII, overall,
some sound are pretty goofy, and i kinda miss the huge robots stompy-sound, but whatever, nice!

Also, that huge thing looks kinda weird :F


Sun Feb 01, 2009 8:37 pm
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Joined: Sun Jun 10, 2007 2:05 am
Posts: 426
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Post Re: Tek Troopers - Final - B22
whitty wrote:
About the bug issues: I have absolutely no bugs whatsoever, so its not my mods fault, it's you.

I don't think my game can move the muzzleoffset in your mod.


Sun Feb 01, 2009 9:20 pm
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Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
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Post Re: Tek Troopers - Final - B22
so you made them all into robots? weak...


Mon Feb 02, 2009 4:15 am
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Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
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Post Re: Tek Troopers - Final - B22
whitty wrote:
Hey, you can't please em all.


So are you going to change stuff or what? This mod needs improvements to truly become a great mod. I suggest you modify you current contents before you add any new units. Right now it's just rape-o-fun but not really playable (though I kinda like that).


Mon Feb 02, 2009 7:22 am
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Joined: Sat May 05, 2007 6:04 pm
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Post Re: Tek Troopers - Final - B22
What a cop out.


Mon Feb 02, 2009 8:39 am
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Joined: Sun Jan 11, 2009 10:54 am
Posts: 365
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Post Re: Tek Troopers - Final - B22
I had no problem with bugs...
the only problem i had was than the mod is unbalanced!!!
otherwise i think than this mod is grate(allthow than i have uninstalled the mod from my cortex command file)


Mon Feb 02, 2009 12:41 pm
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Joined: Thu Dec 04, 2008 3:18 pm
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Post Re: Tek Troopers - Final - B22
Oh thank jebus. I knew you wouldn't crap out on us in respect to the mecha-crab. I'll be waiting with bated breath.


Tue Feb 03, 2009 11:21 pm
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Joined: Wed Jan 28, 2009 7:35 pm
Posts: 13
Location: On my computer, where else?
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Post Re: Tek Troopers - Final - B22
LIGHTNING GUN?
Insta-DLed.

GOLD GENERATOR?
:shock: :shock: :shock:

Massive update? sign me up!

Edit:
Lightning gun mk3 + coalition dude = autogib on fire.
He just exploded into a mound of blood when I clicked.
Shoop da whoop.


Last edited by Mattie2009 on Sat Feb 07, 2009 7:10 pm, edited 1 time in total.



Sat Feb 07, 2009 6:52 pm
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Joined: Wed Jan 28, 2009 7:35 pm
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Location: On my computer, where else?
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Post Re: Tek Troopers - Final - B22
Double post due to ♥♥♥♥♥♥♥♥♥ internet.


Sat Feb 07, 2009 6:53 pm
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Joined: Thu Feb 26, 2009 9:20 am
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Post Re: Tek Troopers - Final - B22
This is so awesome i really badly think you should make more of this it is so cool don't listen to any bad things this is so awesome and unbelievable
you are the best!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

User was warned for obvious reasons.


Fri Feb 27, 2009 8:40 am
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Joined: Wed Feb 25, 2009 2:50 pm
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Post Re: Tek Troopers - Final - B22
This was alright... just not as good as the other mods i have.... yes there alot of bugs and yes, it is incredibly unbalanced... but it was still pretty fun nonetheless...


Fri Feb 27, 2009 9:05 am
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Joined: Thu Feb 12, 2009 8:14 am
Posts: 110
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Post Re: Tek Troopers - Final - B22
16 looks like it would make a nice mini-walker. They usually suck, but realized how much the turrets look like ACrabs rather than simple mounted turrets.


Wed Mar 18, 2009 1:51 am
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Joined: Fri May 29, 2009 1:12 am
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Post Re: Tek Troopers - Final - B22
Won't work with mine. Just leaves a black screen. :???:


Mon Jun 01, 2009 12:33 am
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