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Tek Troopers - Updated 9/29/2012 - CC 1.0
http://forums.datarealms.com/viewtopic.php?f=61&t=13622
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Author:  Tatterdemalion [ Sun Feb 01, 2009 8:14 pm ]
Post subject:  Re: Tek Troopers - Final - B22

I'm not sure what went wrong for you fellows with the bugging issue. I've been playing with this mod since October-ish when you had to re-org the folders to get the mod to work. Since then, I haven't experienced any of the aforementioned problems in any of the iterations, like the game crashing, buggy sprites or anything else. In fact that's partly the reason that I love this mod so much, you get raw power, amusing, powerful robot/cybermen (inb4 Doctor Who gentleman) and good offsets (excusing the BFL), with great sprites thrown in at no additional price.

Personally, if it hasn't become clear already, I ƒucking love this mod.

Author:  whitty [ Sun Feb 01, 2009 8:34 pm ]
Post subject:  Re: Tek Troopers - Final - B22

Hey, you can't please em all.

About the bug issues: I have absolutely no bugs whatsoever, so its not my mods fault, it's you.



In other news:
Next project: SRC Mega Crab
Should look something like this when it's done.
Image

Author:  Marloss [ Sun Feb 01, 2009 8:37 pm ]
Post subject:  Re: Tek Troopers - Final - B22

Glowy laser-shooting robots with rape weapons are not common on my menu,
but these impressed me, and i cant tell how much fun i had raping people with the Lightning gunMKIII, overall,
some sound are pretty goofy, and i kinda miss the huge robots stompy-sound, but whatever, nice!

Also, that huge thing looks kinda weird :F

Author:  Solace [ Sun Feb 01, 2009 9:20 pm ]
Post subject:  Re: Tek Troopers - Final - B22

whitty wrote:
About the bug issues: I have absolutely no bugs whatsoever, so its not my mods fault, it's you.

I don't think my game can move the muzzleoffset in your mod.

Author:  NeoSeeker [ Mon Feb 02, 2009 4:15 am ]
Post subject:  Re: Tek Troopers - Final - B22

so you made them all into robots? weak...

Author:  The Decaying Soldat [ Mon Feb 02, 2009 7:22 am ]
Post subject:  Re: Tek Troopers - Final - B22

whitty wrote:
Hey, you can't please em all.


So are you going to change stuff or what? This mod needs improvements to truly become a great mod. I suggest you modify you current contents before you add any new units. Right now it's just rape-o-fun but not really playable (though I kinda like that).

Author:  Metal Chao [ Mon Feb 02, 2009 8:39 am ]
Post subject:  Re: Tek Troopers - Final - B22

What a cop out.

Author:  vagyr [ Mon Feb 02, 2009 12:41 pm ]
Post subject:  Re: Tek Troopers - Final - B22

I had no problem with bugs...
the only problem i had was than the mod is unbalanced!!!
otherwise i think than this mod is grate(allthow than i have uninstalled the mod from my cortex command file)

Author:  Tatterdemalion [ Tue Feb 03, 2009 11:21 pm ]
Post subject:  Re: Tek Troopers - Final - B22

Oh thank jebus. I knew you wouldn't crap out on us in respect to the mecha-crab. I'll be waiting with bated breath.

Author:  Mattie2009 [ Sat Feb 07, 2009 6:52 pm ]
Post subject:  Re: Tek Troopers - Final - B22

LIGHTNING GUN?
Insta-DLed.

GOLD GENERATOR?
:shock: :shock: :shock:

Massive update? sign me up!

Edit:
Lightning gun mk3 + coalition dude = autogib on fire.
He just exploded into a mound of blood when I clicked.
Shoop da whoop.

Author:  Mattie2009 [ Sat Feb 07, 2009 6:53 pm ]
Post subject:  Re: Tek Troopers - Final - B22

Double post due to ♥♥♥♥♥♥♥♥♥ internet.

Author:  Tekguy [ Fri Feb 27, 2009 8:40 am ]
Post subject:  Re: Tek Troopers - Final - B22

This is so awesome i really badly think you should make more of this it is so cool don't listen to any bad things this is so awesome and unbelievable
you are the best!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

User was warned for obvious reasons.

Author:  fightbot1232 [ Fri Feb 27, 2009 9:05 am ]
Post subject:  Re: Tek Troopers - Final - B22

This was alright... just not as good as the other mods i have.... yes there alot of bugs and yes, it is incredibly unbalanced... but it was still pretty fun nonetheless...

Author:  mbbird [ Wed Mar 18, 2009 1:51 am ]
Post subject:  Re: Tek Troopers - Final - B22

16 looks like it would make a nice mini-walker. They usually suck, but realized how much the turrets look like ACrabs rather than simple mounted turrets.

Author:  BloodScreech [ Mon Jun 01, 2009 12:33 am ]
Post subject:  Re: Tek Troopers - Final - B22

Won't work with mine. Just leaves a black screen. :???:

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