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Tek Troopers - Updated 9/29/2012 - CC 1.0 http://forums.datarealms.com/viewtopic.php?f=61&t=13622 |
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Author: | Tatterdemalion [ Sun Feb 01, 2009 8:14 pm ] |
Post subject: | Re: Tek Troopers - Final - B22 |
I'm not sure what went wrong for you fellows with the bugging issue. I've been playing with this mod since October-ish when you had to re-org the folders to get the mod to work. Since then, I haven't experienced any of the aforementioned problems in any of the iterations, like the game crashing, buggy sprites or anything else. In fact that's partly the reason that I love this mod so much, you get raw power, amusing, powerful robot/cybermen (inb4 Doctor Who gentleman) and good offsets (excusing the BFL), with great sprites thrown in at no additional price. Personally, if it hasn't become clear already, I ƒucking love this mod. |
Author: | whitty [ Sun Feb 01, 2009 8:34 pm ] |
Post subject: | Re: Tek Troopers - Final - B22 |
Hey, you can't please em all. About the bug issues: I have absolutely no bugs whatsoever, so its not my mods fault, it's you. In other news: Next project: SRC Mega Crab Should look something like this when it's done. |
Author: | Marloss [ Sun Feb 01, 2009 8:37 pm ] |
Post subject: | Re: Tek Troopers - Final - B22 |
Glowy laser-shooting robots with rape weapons are not common on my menu, but these impressed me, and i cant tell how much fun i had raping people with the Lightning gunMKIII, overall, some sound are pretty goofy, and i kinda miss the huge robots stompy-sound, but whatever, nice! Also, that huge thing looks kinda weird :F |
Author: | Solace [ Sun Feb 01, 2009 9:20 pm ] |
Post subject: | Re: Tek Troopers - Final - B22 |
whitty wrote: About the bug issues: I have absolutely no bugs whatsoever, so its not my mods fault, it's you. I don't think my game can move the muzzleoffset in your mod. |
Author: | NeoSeeker [ Mon Feb 02, 2009 4:15 am ] |
Post subject: | Re: Tek Troopers - Final - B22 |
so you made them all into robots? weak... |
Author: | The Decaying Soldat [ Mon Feb 02, 2009 7:22 am ] |
Post subject: | Re: Tek Troopers - Final - B22 |
whitty wrote: Hey, you can't please em all. So are you going to change stuff or what? This mod needs improvements to truly become a great mod. I suggest you modify you current contents before you add any new units. Right now it's just rape-o-fun but not really playable (though I kinda like that). |
Author: | Metal Chao [ Mon Feb 02, 2009 8:39 am ] |
Post subject: | Re: Tek Troopers - Final - B22 |
What a cop out. |
Author: | vagyr [ Mon Feb 02, 2009 12:41 pm ] |
Post subject: | Re: Tek Troopers - Final - B22 |
I had no problem with bugs... the only problem i had was than the mod is unbalanced!!! otherwise i think than this mod is grate(allthow than i have uninstalled the mod from my cortex command file) |
Author: | Tatterdemalion [ Tue Feb 03, 2009 11:21 pm ] |
Post subject: | Re: Tek Troopers - Final - B22 |
Oh thank jebus. I knew you wouldn't crap out on us in respect to the mecha-crab. I'll be waiting with bated breath. |
Author: | Mattie2009 [ Sat Feb 07, 2009 6:52 pm ] |
Post subject: | Re: Tek Troopers - Final - B22 |
LIGHTNING GUN? Insta-DLed. GOLD GENERATOR? Massive update? sign me up! Edit: Lightning gun mk3 + coalition dude = autogib on fire. He just exploded into a mound of blood when I clicked. Shoop da whoop. |
Author: | Mattie2009 [ Sat Feb 07, 2009 6:53 pm ] |
Post subject: | Re: Tek Troopers - Final - B22 |
Double post due to ♥♥♥♥♥♥♥♥♥ internet. |
Author: | Tekguy [ Fri Feb 27, 2009 8:40 am ] |
Post subject: | Re: Tek Troopers - Final - B22 |
This is so awesome i really badly think you should make more of this it is so cool don't listen to any bad things this is so awesome and unbelievable you are the best!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! User was warned for obvious reasons. |
Author: | fightbot1232 [ Fri Feb 27, 2009 9:05 am ] |
Post subject: | Re: Tek Troopers - Final - B22 |
This was alright... just not as good as the other mods i have.... yes there alot of bugs and yes, it is incredibly unbalanced... but it was still pretty fun nonetheless... |
Author: | mbbird [ Wed Mar 18, 2009 1:51 am ] |
Post subject: | Re: Tek Troopers - Final - B22 |
16 looks like it would make a nice mini-walker. They usually suck, but realized how much the turrets look like ACrabs rather than simple mounted turrets. |
Author: | BloodScreech [ Mon Jun 01, 2009 12:33 am ] |
Post subject: | Re: Tek Troopers - Final - B22 |
Won't work with mine. Just leaves a black screen. |
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