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 Quick Console Commands 
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Joined: Sun Nov 11, 2007 1:49 pm
Posts: 785
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Post Re: Quick Console Commands
Can't Data make an alternative console?
Like, a lua console and a console console.
Look at how simple Half-Life 2's console is for example.
Imagine if you could do sv_gravity in Cortex Command, wouldn't that be great? Alot easier.


Wed May 13, 2009 8:39 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: Quick Console Commands
Except also stupid and take up much more time.

If we could add functions someone could make "plugins" that simplify things.


Thu May 14, 2009 3:20 am
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Quick Console Commands
you can define functions, and then just use dofile. so yeah, we can have plugins. O_o


Thu May 14, 2009 6:32 am
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Post Re: Quick Console Commands
Geti wrote:
you can define functions, and then just use dofile. so yeah, we can have plugins. O_o


Do it please.
For me. :3


Thu May 14, 2009 2:52 pm
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Joined: Sat Jun 19, 2010 5:02 pm
Posts: 331
Location: Mekkan
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Post Re: Quick Console Commands
Sorry for severely nercroing this thread, but this thread is awesome! I just had to make my own contribution, (hopefully that will excuse my nercro...) and here it is:

Code:
for actor in MovableMan.Actors do if actor.Team == 1 then local rocket = CreateACRocket("Rocket MK1") rocket.Pos = Vector(actor.Pos.X,actor.Pos.Y-300) rocket.Vel = Vector(0,50) rocket.RotAngle = 3.1416 MovableMan:AddActor(rocket) end end

Rain death on your opponents with this handy code! It sends missiles racing down at high speed upon every player on the other team. I survived the dummy invasion campaign without firing a single shot with it!

PS: If you ever need to use it multiple times, press up on the keyboard to show your last used command. Press it twice to see the command before that, etc.


Sun Jun 20, 2010 9:01 pm
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