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Quick Console Commands
http://forums.datarealms.com/viewtopic.php?f=73&t=12051
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Author:  war_man333 [ Wed May 13, 2009 8:39 pm ]
Post subject:  Re: Quick Console Commands

Can't Data make an alternative console?
Like, a lua console and a console console.
Look at how simple Half-Life 2's console is for example.
Imagine if you could do sv_gravity in Cortex Command, wouldn't that be great? Alot easier.

Author:  Grif [ Thu May 14, 2009 3:20 am ]
Post subject:  Re: Quick Console Commands

Except also stupid and take up much more time.

If we could add functions someone could make "plugins" that simplify things.

Author:  Geti [ Thu May 14, 2009 6:32 am ]
Post subject:  Re: Quick Console Commands

you can define functions, and then just use dofile. so yeah, we can have plugins. O_o

Author:  war_man333 [ Thu May 14, 2009 2:52 pm ]
Post subject:  Re: Quick Console Commands

Geti wrote:
you can define functions, and then just use dofile. so yeah, we can have plugins. O_o


Do it please.
For me. :3

Author:  Awesomeness [ Sun Jun 20, 2010 9:01 pm ]
Post subject:  Re: Quick Console Commands

Sorry for severely nercroing this thread, but this thread is awesome! I just had to make my own contribution, (hopefully that will excuse my nercro...) and here it is:

Code:
for actor in MovableMan.Actors do if actor.Team == 1 then local rocket = CreateACRocket("Rocket MK1") rocket.Pos = Vector(actor.Pos.X,actor.Pos.Y-300) rocket.Vel = Vector(0,50) rocket.RotAngle = 3.1416 MovableMan:AddActor(rocket) end end

Rain death on your opponents with this handy code! It sends missiles racing down at high speed upon every player on the other team. I survived the dummy invasion campaign without firing a single shot with it!

PS: If you ever need to use it multiple times, press up on the keyboard to show your last used command. Press it twice to see the command before that, etc.

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