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 Two very simple questions 
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Joined: Sat Jun 19, 2010 5:02 pm
Posts: 331
Location: Mekkan
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Post Two very simple questions
Okay, so before I start, let me say this. Yes, I searched. Nothing.

I have two questions. The first is more important to me. How do I find where a bullet hit something when it collides in Lua?

And lastly, how do I create an explosion (preferably customizable in size and such) wherever I want with Lua?

You can see where I am going with this...


Sun Jun 20, 2010 6:59 pm
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Joined: Tue Dec 12, 2006 3:10 pm
Posts: 495
Location: Uncertain quantum state
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Post Re: Two very simple questions
Code:
if self.ToDelete then
...
end


Stick that to your Update(self) function
It will trigger if the bullet lodges into a wound, runs out of lifetime or settles into terrain, that is, is set to delete.
The bullets position will be at self.Pos

You could also use Destroy(self), but I have experiences suggesting that it's very crashy.

For the explosion,
make a MOSRotating with oldschool ini and then spawn and gib it with Lua.
You can spawn mulitple ones for more intense explosion.
Code:
particle = CreateMOSRotating("name")
particle.Pos = self.Pos
particle:GibThis()


Sun Jun 20, 2010 10:51 pm
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