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Scene request- steampunk! http://forums.datarealms.com/viewtopic.php?f=8&t=5446 |
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Author: | Here for the mods. [ Sun Jun 17, 2007 7:23 pm ] |
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Ahh. I see. Cool, I can make... some stuff... |
Author: | The Fat Sand Rat [ Mon Jun 18, 2007 9:01 pm ] |
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Anyone got anything yet? |
Author: | muffinmonkey [ Mon Jun 18, 2007 9:26 pm ] |
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I would say I'd help but I say that too often and disappoint people So I'm finishing everything I've started first I hope I can help |
Author: | Demented [ Mon Jun 18, 2007 11:05 pm ] |
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Simple suggestion/idea just to get started: Bronze gear sprites. Big, small, spoked, whole, whatever works... There's nothing more steampunk than big bronze gears. |
Author: | The Fat Sand Rat [ Tue Jun 19, 2007 4:09 am ] |
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YES! Spot on... ♥♥♥♥, I need to learn how to sprite so I won't feel like such a ♥♥♥♥ for requesting this... |
Author: | Blob [ Tue Jun 19, 2007 10:14 am ] |
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Yeah... I'm not so good on spriting too... But I have Ideas and I will make something and post here but not now. I'm very busy this week, so I will start do something in friday... Oh, yes! On this site are few links to pixelart tutorials TUTORIALS |
Author: | The-Masses13 [ Tue Jun 19, 2007 10:15 am ] |
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Must. HAVE! I LOVE this idea. So much so, in fact, that I will help in any way, shape or form. *Salutes* Your orders, Captain? - The-Masses |
Author: | FantastikO [ Tue Jun 19, 2007 10:16 am ] |
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Looks like you should start a total conversion. |
Author: | The Fat Sand Rat [ Tue Jun 19, 2007 3:09 pm ] |
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Naah, those never work. Alright, so, we'll need steam emitters, big bronze gears, stuff like that. |
Author: | amrobotics [ Tue Jun 19, 2007 3:51 pm ] |
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Here's some animated gears I made earlier. Look at the piston in A-1 and A-3 for examples on how to make the animations work, it's basically the muzzleflash of a never-ending, zero-damage breakwound-emitter of a limb with JointStrength = -1 |
Author: | The Fat Sand Rat [ Tue Jun 19, 2007 4:03 pm ] |
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YIIPEEEYAYAAMROBOTICSWOOT! Sweet! Thanks. Um... yeah. I mean, amrobotics, you're kinda the steam king of these forums, so yeah. |
Author: | FantastikO [ Thu Jun 21, 2007 9:52 am ] |
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The Fat Sand Rat wrote: YIIPEEEYAYAAMROBOTICSWOOT! Agreed. Might post something later on. |
Author: | Blob [ Thu Jun 21, 2007 4:38 pm ] |
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FantastikO wrote: The Fat Sand Rat wrote: YIIPEEEYAYAAMROBOTICSWOOT! Agreed. Might post something later on. Agreed Too |
Author: | The Fat Sand Rat [ Fri Jun 22, 2007 8:57 am ] |
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Good. Alright, I'm gonna get off my ass and try and make a raygun type thing. Don't expect miracles, though. Yep, huuuuuuuuuuuuuuuuge flop. I found an old energy pistol sprite of Breened's in the sprite dump, but apparently its in the wrong pallete. I tried the old copy/paste thing, that didn't work either. And instead of creating a ray pistol, I created a lagbeam shotgun. In other news, I fail at life. |
Author: | Blob [ Fri Jun 22, 2007 4:35 pm ] |
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In first thank you amrobotics for gears. Yeah.. We need a plan. In first I thinked about something like total conversion but The Fat Sand Rat said right, it never worked So... We need not only one scene, we need at least FIVE scenes, stuff, people, and robots. I think... Is it possible to make HUGE robot wit many pieces of armor, like not only head, torso, legs etc Like he will have metal plates and will work on steam engine. Metal plates will defend him. You can see the example where I get idea about it, the DMod There was Kevlar Clone, the green clone, but with atomgroup kevlar: Code: AddActor = AHuman InstanceName = Kevlar Clone Mass = 40 Position = Vector X = 650 Y = 450 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Dmod.rte/Actors/PlayerBodyKevlar.bmp FrameCount = 1 SpriteOffset = Vector X = -6 Y = -10 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldCost = 100 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Kevlar Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Kevlar Resolution = 4 Depth = 6 So is it Possible to make robot with plates like this kevlar? |
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