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Scene Making Tutorial http://forums.datarealms.com/viewtopic.php?f=8&t=5882 |
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Author: | sushi jones [ Mon Mar 30, 2009 3:10 am ] |
Post subject: | Re: Scene Making Tutorial *Build 22 Edition* |
It should be noted that the lua stuff from step 4 goes in the scene's Activities.ini, not the *scene name*.ini. I had a heck of a time trying to figure out what I was doing wrong. Edit: and could you clarify what the "Lua Class name" is for that same step? |
Author: | zalo [ Fri May 01, 2009 2:36 am ] |
Post subject: | Re: Scene Making Tutorial *Build 22 Edition* |
When I said at the end of your .ini, I didn't mean inside your Scene's code, but a few things down a bit. But putting it in its own .ini is fine. The Lua Classname is what what you name your activity in the Lua File Code: function ZombieCaveMission:StartActivity() For Zombie Cave That's the first line in the file. Code: LuaClassName = ZombieCaveMission And this is the Lua Classname. They are same thing. |
Author: | iKP [ Tue Jul 28, 2009 10:30 am ] |
Post subject: | Re: Scene Making Tutorial *Build 22 Edition* |
Is there a B23 version somewhere? ME WANNA MAKE SCENE. Good tutorial tho. Anywhere? I searched but it wont come up! please help me. |
Author: | Duh102 [ Tue Jul 28, 2009 3:01 pm ] |
Post subject: | Re: Scene Making Tutorial *Build 22 Edition* |
iKP wrote: Is there a B23 version somewhere? There is no difference between b23 and b22 for scene making. You can use this one just fine. |
Author: | iKP [ Tue Jul 28, 2009 5:57 pm ] |
Post subject: | Re: Scene Making Tutorial *Build 22 Edition* |
one more question... could we have the effects of the AI Attack area in custom built skirmish maps? If so, any threads about that? |
Author: | ProjektTHOR [ Tue Jul 28, 2009 6:51 pm ] |
Post subject: | Re: Scene Making Tutorial *Build 22 Edition* |
Duh102 wrote: There is no difference between b23 and b22 for scene making. You can use this one just fine. |
Author: | mail2345 [ Tue Jul 28, 2009 8:18 pm ] |
Post subject: | Re: Scene Making Tutorial *Build 22 Edition* |
The only thing you need to know is the new Undead.rte folder. Eg, CreateAHuman("Skeleton","Undead.rte") |
Author: | Duh102 [ Tue Jul 28, 2009 10:32 pm ] |
Post subject: | Re: Scene Making Tutorial *Build 22 Edition* |
ProjektTHOR wrote: Good argument for people not putting BUILD XY EDITION Coincidentally, I don't think scene making has changed for the past 5 builds. I think that's over 2 years. |
Author: | Enforcer [ Fri Apr 23, 2010 12:30 am ] |
Post subject: | Re: Scene Making Tutorial |
Is there a segment in this tutorial about adding terrain into the game in order to make a scene on it? I do not know what I am looking for. |
Author: | Julianius [ Mon Aug 23, 2010 7:34 pm ] |
Post subject: | Re: Scene Making Tutorial |
I got problem when I entered the game and I did everything like you said it wrote: RTE Aborted! (x_x) Abortion in file .\System\Reader.cpp, line 531 , because Failed to open included data file in Base.rte/Scenes.ini at line 256! The last frame has dumped to 'abortscreen.bmp' What does that mean and how can I fix that? ( I copy pasted everything you wrote in those boxes ) |
Author: | zalo [ Thu Aug 26, 2010 5:02 am ] |
Post subject: | Re: Scene Making Tutorial |
What I wrote in the boxes was an explanation of each line and variable. You shouldn't really copy/paste it since some of it is pseudocode. What you should do is take a scene that's already been made, and then modify it using this guide as a guideline. |
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