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 Same team actor collisions. 
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Joined: Sat Dec 02, 2006 11:51 pm
Posts: 204
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Post Re: Same team actor collisions.
so in 6 months we got:
Sticky particles and lua(of unknown amount of freedom)

I suggested lua 2 years ago and was told it was impossible(WHO IS RIGHT NOW, WHO IS RIGHT NOW!!!!)


Sun Jun 15, 2008 6:29 am
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Joined: Sat May 05, 2007 6:04 pm
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Post Re: Same team actor collisions.
Stop whining.


Sun Jun 15, 2008 8:23 am
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Joined: Sat Dec 02, 2006 11:51 pm
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Post Re: Same team actor collisions.
Whining?
My good man, I am concerned about my investment I made to this game, as a paying customer I have the right to voice them.


Sun Jun 15, 2008 2:23 pm
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Joined: Sat May 05, 2007 6:04 pm
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Post Re: Same team actor collisions.
No.
The only right you bought was the right to play the full version.

You didn't make "an investment", you bought a product.


Sun Jun 15, 2008 2:49 pm
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Joined: Mon Aug 27, 2007 7:56 pm
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Location: Scotland
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Post Re: Same team actor collisions.
And a good product at that :grin:

No seriously though, it needs more content. I don't care about sticky particles or LUA, I want more actors and I especially want more weapons.


Sun Jun 15, 2008 2:52 pm
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Post Re: Same team actor collisions.
metal chao wrote:
No.
The only right you bought was the right to play the full version.

You didn't make "an investment", you bought a product.


Wrong, my friend.
I bought an unfinished game, in hopes they will finish it.
I invested in them.

Even if I did buy as you so carelessly put it the full version, I still have the right as a paying customer to voice my concerns over the product I bought.

Krumbs wrote:

No seriously though, it needs more content. I don't care about sticky particles or LUA, I want more actors and I especially want more weapons.


lua and sticky particles are content


Last edited by FarvanTorna on Sun Jun 15, 2008 3:52 pm, edited 1 time in total.



Sun Jun 15, 2008 3:46 pm
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Joined: Mon Aug 27, 2007 7:56 pm
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Post Re: Same team actor collisions.
FarvanTorna wrote:
product I bought.


Is'nt that meant to say "the investiment I made"?


Sun Jun 15, 2008 3:50 pm
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Post Re: Same team actor collisions.
Krumbs wrote:
FarvanTorna wrote:
product I bought.


Is'nt that meant to say "the investiment I made"?


read the entire statement.


Sun Jun 15, 2008 3:53 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Same team actor collisions.
Data's been working on it for SIX MONTHS.

Just because he hasn't confirmed additional features doesn't mean that all that's going to be in the next build is Lua and sticky particles.


Sun Jun 15, 2008 6:07 pm
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Joined: Thu Aug 09, 2007 6:37 pm
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Post Re: Same team actor collisions.
Guys, what would you prefer. A shitty, sloppily put together error riddled mess, or wait a little while longer for B21 in its completeness.


Sun Jun 15, 2008 6:16 pm
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Post Re: Same team actor collisions.
I don't mind waiting, I just want more guns.


Sun Jun 15, 2008 6:18 pm
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Joined: Mon Jan 07, 2008 3:22 am
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Post Re: Same team actor collisions.
I personally would like maybe like, a little update. Maybe something tiny, every... I dunno let's say 2 + weeks?


Sun Jun 15, 2008 6:25 pm
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Joined: Mon Aug 27, 2007 7:56 pm
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Post Re: Same team actor collisions.
A month would do me. Just some more weapons or a new rocket or something.

But still Data should take his time like he always does as in my time playing, I have never gotten a bug.


Sun Jun 15, 2008 6:46 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Same team actor collisions.
I want the actor switch crashing bug fixed for good and a billion of other small things ive already told Data by PMs.


Sun Jun 15, 2008 10:15 pm
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Joined: Fri May 11, 2007 4:30 pm
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Post Re: Same team actor collisions.
Actually when people always say "what would you prefer unfinished buggy game or complete game in a couple of extra months" I would say many frequent buggy games, why? Because if it is simply too buggy you can still use an older build, you get to see more of what is happening, the bugs will be fixed in another build in a couple of weeks and you get to see new content every couple of weeks.

Maybe release minor revisions every couple of weeks and major revisions every 6 months or so.

I don't really care what happens, but that is how I would do it. (I'm watching development of 8 indie games anyway and all are different with the way they release updates.)


Sun Jun 15, 2008 10:35 pm
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