View unanswered posts | View active topics It is currently Wed May 15, 2024 6:16 am



Reply to topic  [ 19 posts ]  Go to page 1, 2  Next
 Yet another feature is released to the world early! 
Author Message
User avatar

Joined: Tue Dec 05, 2006 3:36 pm
Posts: 676
Reply with quote
Post Yet another feature is released to the world early!
That's right, you may now witness the awesomeness of one weapon PER HAND!!!

I would say more, but there really isn't much to say, since it's rather self-explanatory.

To make this wonderful event come true, simply go to your nearest .ini file with an actor and look for the BG Arm and the FG arm. Then, change the line "HeldDevice = None" to
Code:
//HeldDevice = None
HeldDevice = HDFirearm
   CopyOf = Pistol


The BG arm weapon cannot be changed, but you can use the normal gun switching to change the weapon in the FG arm. Accuracy is lower, since neither weapon has a support hand. The BG weapon either always faces to the right so you can have one weapon facing each way, or both weapons face right. Both weapons fire when you press H. Only the front reloads on command; the other must run out of ammo and auto-reload. Sharp affects both weapons. It is entirely possible to get the "No Arm" message but still have the other hand hold the weapon and be able to fire normally. You cannot aim the held weapon normally; you must go into sharp mode and wait for it to spin itself until it's in the spot you want it to be. Read on.

A small problem arises quite often, however. The weapon spins. The spinning is slowed down significantly when in sharp, but it still spins. You cannot aim very well at all. However, when the FG arm is blown off, you hold the other weapon quite normally, but with only the support hand. Sharp doesn't zoom or make dots, but the weapon does change position.

The only weapon I've tested so far that DOESN'T spin is the pistol. I've tried a couple of modded weapons with masses of 15, 10, and 1, and they have all spun.

When you lose the FG arm but still have the BG arm, the weapon in BG arm no longer spins, and acts much as if it's in the FG arm, but without the sharp or reloading stuff.

Play around with it. And I give you another present...

Data will surely continue his tradition of releasing the next build the very day after I give you part of said build, just like he did with impact explosions. Sigh.

Let the discussery commence!


Sun Feb 04, 2007 9:27 pm
Profile
Forum Moderator
User avatar

Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
Reply with quote
Post 
i have got to try that out! will post results later

edit: BVAAARRHHAHAHA thats so funney!


Sun Feb 04, 2007 9:30 pm
Profile
User avatar

Joined: Sun Dec 10, 2006 6:19 am
Posts: 126
Location: Dimension 56-12
Reply with quote
Post 
Cool, wait, are those bazookas from Gundam?


Sun Feb 04, 2007 9:44 pm
Profile YIM WWW
User avatar

Joined: Tue Dec 05, 2006 3:36 pm
Posts: 676
Reply with quote
Post 
Actually, they're from my Swiss Weapon Pack, and the actor is from my Boba Fett Actor mod.


Sun Feb 04, 2007 9:48 pm
Profile
User avatar

Joined: Sun Dec 10, 2006 6:19 am
Posts: 126
Location: Dimension 56-12
Reply with quote
Post 
I knew who the actor was, but they look EXACTLY like the bazookas from Mobile Suit Gundam.


Sun Feb 04, 2007 9:49 pm
Profile YIM WWW
User avatar

Joined: Tue Dec 05, 2006 3:36 pm
Posts: 676
Reply with quote
Post 
Well, Dapperous made the sprites and released them for general use here, so I don't know if he did it on purpose or what.


Sun Feb 04, 2007 9:51 pm
Profile
User avatar

Joined: Tue Dec 26, 2006 9:35 am
Posts: 481
Reply with quote
Post 
Crazy, I may have to try this.


Sun Feb 04, 2007 11:03 pm
Profile
User avatar

Joined: Sat Jan 27, 2007 9:38 am
Posts: 170
Location: St. Louis, MO
Reply with quote
Post 
Woah, I want this in normal Cortex Command. I guess dual pistols wouldn't REALLY be possible yet (normally) since you can't have alternating muzzle positions on a gun. It would be sweet though. Good find! :grin:

(Makes me think of some of them Madness Interative mods, where you can have dual pistols held both one way or going opposite ways. Ahh... gotta love it. If only there was a good way to individually aim both.)


Sun Feb 04, 2007 11:07 pm
Profile WWW
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post 
Glad you released this...
I remember back when I was the only one who knew.
Good, times, GOOD times.
That thing with the BG arm is dang annoying though.


Mon Feb 05, 2007 12:08 am
Profile WWW
User avatar

Joined: Mon Dec 25, 2006 5:11 am
Posts: 103
Location: CA
Reply with quote
Post 
hehe good stuff. now how to take advantage of it! I guess the spinning BG arm means you just got to aim really well :D


Mon Feb 05, 2007 12:46 am
Profile WWW
User avatar

Joined: Wed Dec 13, 2006 5:22 pm
Posts: 265
Location: Somewhere expensive and top secret for aliens
Reply with quote
Post 
Or... can you hit things with it?


Mon Feb 05, 2007 12:50 am
Profile WWW
User avatar

Joined: Sun Dec 10, 2006 6:19 am
Posts: 126
Location: Dimension 56-12
Reply with quote
Post 
Hmmm... Dual wield chainsaws....


Mon Feb 05, 2007 12:53 am
Profile YIM WWW

Joined: Sun Sep 24, 2006 4:01 am
Posts: 641
Location: um.......yeah..
Reply with quote
Post 
i wanna go matrix style!
DUAL PISTOLS RULE!


Mon Feb 05, 2007 1:26 am
Profile WWW
User avatar

Joined: Sat Dec 02, 2006 11:51 pm
Posts: 204
Reply with quote
Post 
couldn't you make the arm idial speed to 0 to stop the spinning.


Mon Feb 05, 2007 7:41 am
Profile WWW
User avatar

Joined: Fri Jan 05, 2007 6:34 pm
Posts: 580
Reply with quote
Post 
This is perfect for something I've been wanting to do! If Data doesn't release it in the next version, I'll use it. :grin:


Mon Feb 05, 2007 2:51 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 19 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.036s | 17 Queries | GZIP : Off ]